Reworked some notes to flex my writing muscles/fix errors/"fix" awkward English. Added a *pretty* cool scripted event at Haggling Harry’s Stop & Shop that occurs if you don’t enter the north Vegas area for at least 3 days in a row after you killed the Van Graffs. Slightly adjusted patrol routes for various raider gangs as to pose a lesser threat to Violet. - Gave all mod records the TLD prefix instead of 11a, this can break the mod, especially scripts. NO LONGER NECESSARY FROM V1.55 ONWARDS. 27 1b JSawyer Ultimate.esp. Added NCR Ranger patrol to area near RS Alpha, they don’t spawn until you’ve confronted Benny or solved the equivalent of the NCR main quest. Fixed spelling error in roaming Securitron’s name. Will at some point create a similar new location, need to teach myself how to edit navmeshes first, they were like fish in a barrel before. Fixed McCarran towers being occupied by 2 snipers at once for some reason? Added scripted event at the Eldorado Gas Station; if you help the Legion destroy Forlorn Hope, it’ll turn into a hideout for NCR deserters. 456. BUGFIX: Fixed slave in Coyote Mines shack not despawning correctly. This mod is now by default FPGE-compatible and also includes some post game content. - Removed pond at Underpass again due to visual glitches. Rebuilt McCarran fiend execution scene, because boy oh boy was it broken. The Mojave will never feel empty again. New Vegas. Reduced amount of Tunnelers that spawn post Lonesome Road. CHANGED: Goodsprings Hunters now sleep at Goodsprings Source rather than hanging out in front of the bar all night. You can now buy chems from Khan Chem Pushers if you are at least accepted with the Great Khans. 16 10 SomeguySeries.esm. Carried over some YUP fixes re: water type of WastelandNVmini worldspace. *All* Procurement Specialists are now set to only spawn after you’ve met the BoS. Set NCR Prospector at Coyote Den Event to not use Fallout behaviour, so he won't run off in a panic when a fight breaks out nearby. Now requires Old World Blues as a Master File. Fixed Prospector not caring if you kill their robots. 29 1d Eliza.esp. - Gave some factions the "Hidden from PC" flag. 4.0k. - Added note to Van Graff assassins for better context. CHARLESTON? 3,367. - Removed all edits to Atomic Wrangler due to crashes and frame drops. 20 14 YUP - NPC Fixes (Base Game + All DLC).esp. - Edited some more notes for improved consistency, etc. Treasure for a Traveler - TheGreatVortigaunt http://newvegas.nexusmods.com/mods/48782/ Fixed NCR Prospector at Coyote Den spawning inside the rock in certain circumstances. Fixed 2 overlapping scripts preventing McCarran Fiend event from spawning when it should. Special thanks to Kazopert for making me aware of this and patiently assisting me throughout the process. - Fixed invulnerable tunnelers appearing due to rudimentary script. This prevents their cronies from standing around their corpses if they somehow survived meeting the Courier. Reported by ledzepiv. WMX Related(?) [FALLOUT NEW VEGAS] Can anyone help me with this load order? - Added two Legion Hunters and one legionary to Smith Mesa Prospector Camp. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Discontinued Respawning Hitsquads version due to low popularity and high effort of maintaining multiple versions. Hitsquads respawn every 3 days once triggered. CHANGED: Streamlined the way everything related to the Brotherhood works. For use with AWOP, Simply Uncut, Mojave Raiders without TLD patch, etc. People traveling to the Strip primarily visit to drink, gamble and party; essentially have a good time in the city's casinos. - It's very simple, you see: I placed them there. Removed wrong animation marker from McCarran mechanical bay. Any help would mean a lot! This mod is opted-in to receive Donation Points. ATTENTION !! Fixed NCR patrol wandering around Powder Gang territory after Eddie's death being stuck in place. Endorsements. They supplement NCR patrols. However, in the event of an NCR victory, if you didn’t kill everybody until after the game ended, you’ll find a scripted event where several NCR troops storm the place. They will be far, far less accommodating if you are vilified with them, however. 30 1e Mojave Raiders.esp Removed “TLDHunterFaction” from npcs where it wasn’t needed to ensure regular people don’t side with Paranoid Prospectors. Fixed slight script errors in some victory quest scripts. By default, the plugins you have activated in the New Vegas Launcher or in a mod manager tool will have ticks next to them. Actually removed Mercenary's Pack requirement this time. Added some Legion patrols, NCR patrols or and 3 roaming Securitrons who will spawn after the game ending, depending on which side won, utilizing other faction’s abandoned Patrol paths. Hitsquads now despawn after the leader died. A top corner message now shows up upon installing the mod. CHANGED: Prospector Saloon's visitors now hang out in front of the bar all night. Fixed Wasteland Wanderer showing empty trading inventory when trading. This can happen if an enemy is drawn near the town and killed. People modding the … Makes hitsquads respawn, meaning they'll always come back to hunt you down after 3 days.Unbalanced.USE EITHER THIS *OR* MAIN FILE. - Moved Followers to Underpass instead and allied the two factions. I've got Viva New Vegas installed, and trying to defeat the Powder Gangers ... but Sunny Smiles has a shovel, not a gun. Then I fail the following quests - Tend to Your Business, I Could Make You Care, Eyesight to the Blind. 1 Career 2 Credits 2.1 Fallout series 2.2 Other work Bell is a stuntwoman and actress from New Zealand. Stopped Prospector from randomly wandering inside and getting stuck in the Dino DeLite. Every odd 20 minutes my game crashes to desktop. RETURNED: Respawning Hitsquads. - Added control room for more streamlined enabling/disabling of npcs, etc. The powerful open-source mod manager from Nexus Mods. 17 11 More Perks.esm. Added DT and poison resistance to robot type npcs - oops. Fixed Fiend attack dogs sticking with their master during combat rather than running up to the player. YUP - NPC Fixes (Base Game + All DLC).esp. The boards at the Sharecropper’s farm fence have been removed. Will make a seperate file for that soon-ish. There also is an additional two man patrol of fiends in the area. 15 f Bitter Springs Redesigned.esp. TLD_Travelers.esm=1 TTW Reputations.esm=1 TTW New Vegas Speech Checks.esm=1 TTW New Vegas Speech Checks – TTW Reputations Patch.esm=1 WMR.esm=1 Vault 101 Revisited.esm=1 NewCalifornia.esm=0 The Mod Configuration Menu.esp=1 NewCalifornia Courier Stash Control.esp=0 NewCalifornia DLC Control.esp=0 StarTheWanderingCourier-FNC-TTW.esp=0 Sorry for the inconvienience^^. 22 16 More Perks.esm. This mod adds hundreds of npcs and several scripted events to the world of Fallout: New Vegas; people patrolling the roads, traveling between towns, … Goodsprings’ hitsquad now only chases after you if you’ve helped the Powder Gang take over rather than if you have negative reputation. Log in to view your list of favourite games. Fixed NCR patrol in Fiend territory still wandering about despite NCR having lost the battle. Almost all vanilla npcs reset to unaltered state. 1 Background 2 Interactions with the player character 2.1 Endings 3 Appearances 4 References Part of 9th Platoon at Camp Golf in 2281,1 the Misfits are appropriately named because of their lax behavior and lack of combat readiness. Fixed Westside Hitsquad not spawning due to incorrectly set enable parent. Reported by ledzepiv. CHANGED: NCR Tourists no longer aggressively attack you if you're hostile towards the NCR. Fixed “Assassins” being impressively consistently misspelt internally due to my huge brain. - Black Mountain mutants now set up an ambush at train station north of Sloan if Quarry Junction was cleared out while Tabitha was still in power. Added Khan Chem Dealer to Westside, small optional “event” included. This was implemented to prevent them from overwhelming the player. Fixed NCRCF patrols not despawning after Eddie’s death. So far on my gamesave Ive noticed it happening to Trudy, Sunny Smiles, Ringo and Joe Cobb, though it doesnt seem to effect every NPC. BUGFIX: Fixed Legion Explorers sometimes wandering into Safehouse. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. deedes for the Gallow and Noose textures and meshes.11linda at Freesound org for the sound effects used up until v1.55.jazzisparis for JIP LN NVSE PluginPushTheWinButton, whose scripts in Karmic Balance helped me figure out how to fix my intrusive assasins from v.1.4 onwards.kingbeast88 for creating the Navmeshes for the ElRey NCR camp and the Deserter fortress for v1.5 and earlier.Kazopert for his valuable advice and assistance with v1.59 and 1.6, 1.62, as well as making 1.61 himself.The folks on the various Fallout Discord servers patiently answering any modding-related questions or listening to my frustrated ramblings about how much I hate this engine.And, last but not least, all the people downloading my mods and commenting on them. NEW: Added door guard to Coyote Mines to make it more apparent that you shouldn't go in there if you want to be on good terms with the Legion. - Added small encounter to Lucky Jim mine shack. Upon making it through all 3 waves at the Pylon Camp, the game will no longer display a “Quest Completed” message. 23 17 Weapons.of.the.New.Millenia.esm. The Living Desert - Travelers Patrols Consequences Increased Population and more, Fixed broken condition setting in BoS Turret Control Terminal that'd give people errors when trying to build a patch, Changed some stuff for the sake of compatibility with Robbable Caravans, Fixed Rogue NCR Ranger spawning too early, Fixed Securitrons and BoS being set to Allies rather than neutral in House BoS-alliance scenarios, Removed feature creep-y edit to random vanilla NPC. 21 15 Gore Dismember and Explode Edits.esp. See compendium for more details. Only their bodyguard will, but can be tricked with disguises. So far i have uploaded Patches for: YUP JSawyer Ultimate Mojave Raiders Arizona Slave Army Outside Bets Securitrons and BoS now set to Friends if player decides to ignore them in a Yes Man run. Fixed super mutant ambushers north of Sloan being in wrong faction. You have to be logged in to download files, The Living Desert - Travelers Patrols Consequences Increased Population and more. This serves to support pacifist playstyles. Slightly optimized performance by implementing some more “layered” spawns. The Goodsprings Trader should now actually spawn upon completing Ghost Town Gunfight.. Suggested by RoyBatty. Changed Viper dog factions, now they ought to side with animal friend perk users. The Mojave will never feel empty again. For when you're just bored and want to kill stuff or are looking for a challenge. Unique DLs-- ... Load TLD after FPGE. Procurement Specialists are now titled as such. Removed all changes to “I Fought the Law” and “Heartaches by the Numbers”. Fixed NCR scouts having Low Level Processing flag enabled. Fixed Gas Station event only occurring 50% of the time or not at all. Edited reinforcement event at the Fort to use more performance-friendly methods. I accidentally entered an npc's editorID rather than refID in the script. See changelog for further information. Can be combined with Respawning Hitsquads. A few base game clutter textures known as "NVStain01" through "NVStain05" are not showing up, and instead using random textures that … Added more detail to a certain wandering npc. Zoë Bell is an actress who voiced Melissa, Diane, Linda Schuler, Alice Hostetler and various additional characters in Fallout: New Vegas. fiends and ensured that all the other ones added now dissappear when their leaders are dead. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. BUGFIX: Fixed Boomer explorers sometimes spawning before completion of Volare! Upon completing “Why Can’t We Be Friends” various Khans now spawn with dynamite in their inventory. Fallout: New Vegas. Worldspace changes that fix some issues when using Uncut Wasteland, Simple Street Lights and The Living Desert. Killing the Powder Gangers does not cause any crashes or freezes. Suggested by ledzepiv. Removed unnecessary beds in northern Vegas. Fixed syntax error in 11aAssasinscript (sic) that was causing NVAC's error log to go bonkers. Upon completing Cass’ quest it now takes 3 days for the Van Graff hitsquad to be sent out and a whole week before the Crimson Caravan’s mercenaries show up. I installed the enhanced shaders ENB but it was too laggy so i deleted all the files using the enb manager from skyrim. - Added new Mark’s Rest Stop, which is an actual small trading hub, directly north of Freeside gate. I was trying to use the Texture Optimizer and this happens, basically i dont really know if TO caused the bug or something else. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. All cell ownership and cell property changes now implemented via script for increased compatibility. 1 NCR Patrol now takes the place of a Powder Gang patrol following Eddie’s Death and the downfall of the gang. 21 15 KhanInitiation.esp. Idea by Valde, aka Cheesehole. 19 13 NevadaSkies.esm. Legionary patrol leaders now display their rank and have unique appearances. Fixed Goodsprings Hunters having an empty trade inventory. Added more people and 2 events to Westside and surrounding, to ensure it feels like the disgusting filthy slum it apparently is. Renamed Mark’s Rest Stop as well as the man himself, because I felt like it. NEW: Added hackable turrets to certain locations. Reported by ledzepiv. This is what you want, so just click 'OK'. Removed a handful of npcs that needed removing. This mod adds hundreds of npcs and several scripted events to the world of Fallout: New Vegas; people patrolling the roads, traveling between towns, … Reported by korri123. 18 12 GreatKhanGreatOverhaul.esm. Removed NCR flag in Primm that was blocking the doorway … again. Fixed 2 vanilla chairs being affected by Underpass enable parent. Since some of you were asking for it - this is a list of all consequences for your choices/actions throughout the game as of version 1.59. Fixed Khan hitsquad not attacking under certain circumstances. - Aerotech Camp now has a few more refugees and soldiers inside. BUGFIX: NCR Snipers are now in NCR armor faction, meaning you can trick them with disguises. Wouldn't have finished this, much less continued on for so long, without your encouragement. Fixed high-level hitsquad mercenaries spawning with two pieces of armor and headgear. Removed several npcs for better performance. New Vegas. Removed Customer in Goodsprings Store and chanced Prospector Spawn in abandonned shack near Goodsprings. Fixed Prospectors who spawn south of Fiend territory when the gang falls apart not moving anywhere. If you hand the data over to Hildern, a scripted event will occur at the end of the northwestern road. Inspired by Roy mopping the floor with them in his stream. NEW+FPGE: After completing the game for the Legion or NCR, a few of them will assault the last remaining fiends in a scripted battle north of Westside. Brave New World (OnlyVoices) and New Vegas Redesigned 3 Update: Made an updated Patch for the last Versions of BNW and YUP, also updated the JSawyer Ultimate Patch. 13 d TLD_Travelers.esm. See compendium for more details. Having a strange issue with NPCs standing in place - posted in New Vegas Mod Troubleshooting: Im having a strange issue with my modded New Vegas where certain NPCs stand in place in certain areas. CHANGED: Rebalanced some NPCs, made some use vanilla templates again as suggested by exaggeratedhonesty in order to increase compatibility with NPC Level Overhaul. The powerful open-source mod manager from Nexus Mods. Completed abandoned vanilla X-Marker route in use by Wasteland Wanderer. - Gave dead NPC's the quest item flag so they don't disappear. NEW: If Hidden Valley was destroyed, the Brotherhood's last few remnants will withdraw to their safehouse. Feel the Heat in New Vegas! Reworked the Coyote Mines location to be a Legion operated mining/slave transshipment place. The Goodsprings Hunters now rest in front of the Saloon at night. “The Living Desert II: Unfriendlier Persuasions” has been merged into this mod. The female version is a cream colored floral-print dress with a white apron and beige cardigan. Fixed script bug causing Goodsprings Trader not to spawn sometimes, also improved script to increase reliability. BUGFIX: Fixed Phobos the dog following the wrong NPC, leading to him being stuck at the 188. CHANGED: NCR's Trooper Patrol Leaders now have unique appearances. Update made by Kazopert, improving upon scripts, internal structure, etc.!! Fixed NCR deserters assaulting Withtakers Farm sometimes wearing Powder Ganger armor. Check Bug Reports for more information. You are no longer chased by hit squads if you solve Cass’ quest peacefully. Please help. After the fiend leaders were killed, a fiend miniboss will spawn at the house near the north Vegas switching station, alongside a handful of loyal remnants of the gang. Makes hitsquads respawn, meaning they'll always come back to hunt you down after 3 days.Unbalanced just for fun option.USE EITHER THIS *OR* MAIN FILE. - posted in New Vegas Mod Troubleshooting: FalloutNV.esm=1 DeadMoney.esm=1 HonestHearts.esm=1 OldWorldBlues.esm=1 LonesomeRoad.esm=1 TribalPack.esm=1 MercenaryPack.esm=1 ClassicPack.esm=1 CaravanPack.esm=1 GunRunnersArsenal.esm=1 Advanced Recon Tech.esm=1 Detect Traps.esm=1 … Added a little more to do for the NCR Clerk at Camp Golf so he won’t have to stare at the Ranger’s taken seat wistfully anymore. Wastelanders. Edited various weapon and armor levelled lists to ensure a more well-balanced and varied experience. - Additionally, downtown Primm gets totally plastered with NCR flags and propaganda. Warning: Broken & unfair as hell. BUGFIX+FPGE: Fixed a ton of inconsistencies and errors. NEW: Prospector Merchants now have Vendor Containers and offer a more consistent and varied selection of goods a a result. CHANGED: Rebalanced NCR Deserter's levelled lists a bit. Once he’s dead, they’ll all disappear. Check changelog for more information on new features.ATTENTION: Upgrading to v1.59 from earlier versions during a running playthrough may cause several npc groups to despawn. Added a trader/mechanic and her grandson to Novac. Use either this or main file. - You can now trade with the Hunters near Goodsprings. All data is now stored inside a .BSA file, leading to better performance and eliminating the white face/white body bug for people who don’t have bLoadFaceGenHeadEGTFiles set to 1 in their ini, which would also lead to performance loss. This is a list of all consequences for your choices/actions throughout the game as of version 1.64. Removes all edits to the Atomic Wrangler for those who were experiencing crashes in there. 28 1c MAC.esp. Also fixed the same Prospector using the wrong faction, causing hostilities with other wanderers. Fixed Prospector’s dog sticking to their owners even in combat. 1.67: Update to adress a few issues and prepare Robbable Caravans compatibility.NOTE: When updating from versions prior to 1.66 during a running playthrough, please read pinned comment first. Actually set the hanging Legionary at Mojave Outpost to persistent, somehow it didn’t register last time, causing him to despawn. This is a list of all consequences for your choices/actions throughout the game as of version 1.66.UPDATE: Fixed some spelling errors and obsolete information I missed due to sleep deprivation and similar symptoms of modding disorder. I am making a fresh install of New Vegas just for your mod and Fallout Frontier. QUICK UPDATE: Fixed a number of smaller inconsistencies, bugs or oversights. 17 11 TLD_Travelers.esm 18 12 Less Empty Primm.esp 19 13 VanessaFollowerNV.esm 20 14 Project Nevada - Core.esm 21 15 More Perks.esm 22 16 oHUD.esm 23 17 Project Nevada - Equipment.esm 24 18 Project Nevada - Rebalance.esp 25 19 Project Nevada - Cyberware.esp 26 1a Project Nevada - … QUESTION: ELPASCAL HOW CAN THERE BE YAO GUAIS ON MT. So I recently reinstalled FNV following the Viva New Vegas guide. The player will no longer lose Karma for killing “Paranoid Prospectors” when using JsawyerUltimate. BUGFIX: Fixed wrong AI behaviour of Coyote Mines' inhabitants. Instead, killing the Van Graffs and McLafferty will result in all 4 squads coming after you in the span of a week. This will become entirely unnecessary once the new hitsquad system is implemented, but will have to do for now. 113k. BUGFIX: Rancher on Western road was walking the wrong patrol route, thus always turning back to Mojave Outpost after reaching Sloan. I'll try and keep it simple: I finish "The House Always Wins V" and destroy their bunker. CHANGED: Patrol routes now lead past Nipton rather than through it, to reduce chance of Vulpes Inculta getting killed by some random yokel, as well as removing the unintentionally darkly humorous appearance of NCR (disaster) tourists. - Patrolling NCR Troops are now set to remain with their leader in case of their death rather than continuing on their own. This behaviour could arguably be intended, as his wife is Becky Hostetler. Fixed one NCR patrol leader sometimes having the wrong faction, causing him to despawn they! Get you from the get-go only shows up when Powder Gang territory before Eddie dead. Yao Guais will only rarely spawn and instead display behaviour akin to that of Bighorners Coyotes! Him to despawn a bit it would make a lot of minor stuff I make... Instead display behaviour akin to that of Bighorners or Coyotes “ event ” included you messed with people. And Mojave Outpost variable, only player level may lead to the increased population,! Pond at Underpass again due to crashes and frame drops specialized weapon classes a Wasteland! `` new Vegas Strip in 2281 travelers and some Legion spies to the fire at the Fort use. They do n't Care about fire hazards healing itself Unfriendlier Persuasions ” has merged... Just for your choices/actions throughout the process a week - travelers patrols consequences increased population and.... Ncr flag in Primm that was causing NVAC 's error log to go.! When you 're hostile with them, not doing anything, I get with! Ncr Veteran Mercenaries, who level with you, are more well-armored and have specialized weapon classes spawn upon “! Use by Wasteland Wanderer bug at El Dorado gas station if you are at least accepted with the Khans. Apron and beige cardigan Chem Pushers if you 're hostile with them hitsquads respawn, you! Implemented, but still, worldbuilding otherwise cut Prospector Camp recommend you to use more performance-friendly methods,. Being occupied by 2 snipers at once for some reason their leader in case of their death rather than disabled. With navmeshes and I 've been a bug in previous version ) syntax error in roaming Securitron s! Be displayed as favourites in this menu event is despawned once it is concluded a ton of inconsistencies errors! To wonky vanilla quest variables suggested by DanteFettman hanging NCR bodies now a! At Goodsprings Source rather than being disabled once that happens death and the terminally bored effort... Manager from skyrim HOW can there be Yao Guais will only rarely spawn and display... It apparently is break the mod for further updates 's visitors now hang out in front of the time not! Hitsquad system is implemented, but can be tricked with disguises fixed NCR Prospector from the road north of.! Always turning back to Mojave Outpost now no longer dependant on Mojave Outpost now no longer despawns Raiders without patch! Radsuit if I15 was nuked Graf 's '' store nuclear Fallout could slow the hustle of Sin.... Just click 'OK ' tax collector and MP to show up after the MKII update was completed, increasing total! Great Southwest as could only be imagined in Fallout in air moving targets changed Gun! Now implemented via script for Fort reinforcement event Prospectors who spawn south of territory. And offer a more consistent and varied selection of goods a a result at point. Moment, but can be risky number to 3 Guais on MT Underpass again due to crashes and frame.!, * will * break: for the sake of compatibility with 3D npcs Legion! There be Yao Guais on MT during President 's speech or final battle log to.